

-THRILLER & HUMOR AUTHOR-
DICK WYBROW
The Wolfwere Series

Book 1
Kane is a six-foot-seven French Canadian. But, a year ago, he was a wolf.
He'd been in the woods when a crazed, infected man attacked him. The next day, he transformed into a human.
Now Kane is searching for the Biting Man to get the answers he needs to become a wolf again and return to his pack.
The only one who knows Kane's secret is a troubled young woman named Emelda. She needed out of a terrible situation; Kane needed someone who could drive.
Wolves who become humans are terrible drivers.
He also has a problem with moonlight. It changes Kane, but Emelda has only seen him turn into dogs. Usually, rather tiny ones.
However, there is one transformation she has yet to see.
The wolfwere.

Book 2
The search for Cal Davis takes Emelda and Kane deep into the heart of danger.
A place untamed.
Treacherous.
And deadly.
They've gone to Canada.
Time is running out for Kane, but their "pack of two" is not the only one searching for Cal.
In the forest, eyes watch from every shadow.
And as they hunt for answers, Emelda and Kane discover something else is hunting them.



Book 3
Emelda made a mistake she'll regret for the rest of her life. And it's put Kane in danger.
Now she has to right that wrong, and time is running out.
She'll have to face unholy monsters, killer spy drones, and not one but two shadowy, global organizations that want her dead.
Or worse.
To save Kane, she'll have to become something she'd never thought she had in her.
Their "pack of two" is broken, and to save Kane, she will have to be clever. Fearless. Dangerous.
Emelda Thorne will now be a lone wolf.

Book 4
Thanks to Emelda, Kane has discovered the secret. The secret that will help him return to his wolf form.
But, along the way, he's also discovered something which is preventing him from using it right away: his humanity.
Kane must first destroy a new breed of monster.
Stronger. Faster. Better.
Can this "pack of two" defeat an army of these creatures and, you know, not die in the process?



Book 5
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​Kane's quest ends here.
From the beginning, his only desire was to become a wolf once again.
But Kane and Emelda know they must take down Covenant first, and this will be their most dangerous fight yet.
Can this ex-criminal be his salvation and get him home to his pack?
Or will the end of this adventure mean an end for them both?
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Book 6
Emelda Thorne thought her time with Kane was over.
When he'd walked into the Canadian woods that final morning, she felt she'd closed the book on her life's greatest adventure.
That together they had beaten incredible odds, then parted ways forever.
One phone call from a stranger just changed all of that.
Book 7
His entire life, both as wolf and man, Kane has been a hunter.
Now, he is the one being hunted.
A merciless stranger vows to track Kane down and destroy him. To erase the Wolfwere bloodline from existence—just as this mysterious predator did to Kane's pack. His family.
But Kane has something this relentless hunter does not: an ex-criminal who's found the first hints of true joy in her life, and Emelda will stop at nothing to kill the hunter before he can take that away.
As Kane races against time to uncover the truth about his past, he must forge unlikely alliances and embrace the very nature he's spent a lifetime denying.
The hunt has only just begun.
Book 8 - SERIES FINALE!
Since they met, Emelda and Kane have battled shadow organizations, cartel assassins, and monsters both human and inhuman.
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Now, they face a global threat unlike any before.
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When Kane confronts a mutated beast with powers that dwarf his own, the unthinkable happens—leaving Emelda to doubt everything she has ever known.
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With time running out and enemies closing in, new allies and old adversaries converge in a desperate final stand. But in a world where science has twisted nature's laws, the fate of humanity now rests solely on this "pack of two."
The Metamorph Rising series
Book 1
Viv Sharp can't bring people back to life. She can channel the dead, appearing as they once did after their mind joins with hers.
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She can use their skills.
Know their secrets.
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And that's an ability people will kill for.
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After a botched ritual mistakenly gives her the power to transform into the dead, Viv finds herself hunted by cultists, monsters, and at least one extremely irritated fortune teller.
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To survive, she teams up with Colin, a clumsy but well-meaning Guardian who has almost no idea what he's doing.
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But one thing becomes very clear.
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Viv was never meant to be a Soul Wringer.
And she must destroy this power before someone destroys her to take it.
Viv Sharp thought she finally understood her Soul Wringer power.
She was so wrong.
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With the touch of a personal object—a scarf, a watch, a lock of hair—Viv can reawaken the dead. She hears their voices, knows their thoughts, and can even look as they once did.
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A nineteenth-century bear wrestler.
A Roman soldier.
An old-school French maid, real costume and all.
But this time is different.
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This time, Viv has brought back someone world-famous.
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And they’re carrying a secret no one was ever meant to know—one powerful enough that it was buried with them.
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Now that the secret is alive again, those who want it hidden are coming to bury it once more.
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Except this time, it’s in Viv.
The Hell inc Series



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​After years of being a screw up, Raz Frewer lucks out and finds the perfect girl. Then, she gets sick, terminal, and the doctors say there’s nothing left to do. Make arrangements. Say goodbye.
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But, instead, this guy who made it through most of his life by doing the wrong thing, decides to go really wrong to save her.
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Raz makes a deal with the Devil: he’s got four days to collect pieces of an ancient lamp, which can cure her. Naturally, for his part, the Devil isn’t simply in want of a new light fixture for the den.
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However, the Devil has competition: an underworld start-up called Hell, Inc. wants to steal the lamp and take over the world itself, sending legions of baddies to stop Raz and his friends…

Having joined Raz on a quest to save the man's wife, The Actor saw first hand the power of the Crossroads.
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So, in an attempt to save his ruined career, he does the unthinkable: the Actor makes his own deal with the Devil to become the "King of Hollywood."
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Of course, he was tricked.
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He needs Raz to help steal the contract back. To come up with a plan to do that, they'll need the gang back together. But Anza's now missing, somewhere down in Mexico. And, they've just gotten the news that Uncle Jerry was killed by an angry drug lord.
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Their already impossible task has just become harder: the Actor is being hunted by a 19th-century gunslinger named Sally, who is hellbent on putting him down, making him an eternal slave to the Dark Lord.
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Let the fun begin!
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Again.
​How does the love-struck and relentless Rasputin Frewer transform into the world's only dead private investigator, Painter Mann?
All will finally be revealed in Hell Raisers!
Raz and his friends have been drafted once again to help the Old Man take down "the usurpers" Hell inc. As the gang traverses the globe on their new quest, the life of one of them hangs in the balance.
And now with the two factions of Hell on the brink of war, a new threat has emerged.
One that could destroy every living thing on the planet.


​​Plans have gone so terribly wrong.
Raz Frewer now believes he is Painter Mann, the world's best dead detective. However, he's the only dead detective so, he's techincally also the worst. ​
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Assisted by his “Temps”— a select few of the very old who are so close to death they can actually hear him— Painter has sworn to help the murder victims stuck in The InBetween by revealing their killers so they can move on.
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But a new mass murder case threatens everything after Painter recognizes the killer's face as the person who murdered him.
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Exposing them will free dozens of ghosts but will also clear Painter, leaving no one to help the souls trapped in The InBetween.
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Also, he's really into the whole private investigator thing. When alive he was never really good at much. Dead? He's a hell of a PI.
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Is Painter willing to risk it all to save those he's sworn to help?
The world's only dead private investigator, goes to New Orleans hoping to learn the identity of his killer. Instead, he gets wrapped up in a case where he must find and rescue hundreds of missing ghosts.
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To do that, he'll have to tangle with two-headed monsters, a psychotic dead DJ, enemies with supernatural powers, and the mysterious Voodoo Cher.
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He's also being hunted by the Ghost Wranglers, a popular cable TV show determined to prove the existence of the ghost PI known as Painter Mann.

​​Painter may be the world greatest dead private investigator (note: he's the only dead private investigator), but it doesn't mean he's any good at it.
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After a series of knocks, he realizes it's time to get smart. At least... smarter.
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Since there he's not going to find any PI learning annex in the InBetween, he finds retired Irish detective Ellie Walsh. She's partnered with an Atlanta cop on a new case, a rash of killings... and the perfect opportunity for Painter to finally learn the craft from a pro.
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But Painter soon realizes the case they're working on is the same on he is!
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And soon he'll discover far more than he bargained for: a key to working out who he was before he died.
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This is going to change everything.

​To defeat the creator of the InBetween, Voodoo Cher, Painter must take out the four remaining machines that can power her army of the dead.
His first stop: Scotland.
There, Painter encounters William Hare, the infamous serial killer, who is now helping Voodoo Cher. With the help of long-dead revolutionaries and a crew of ancient sailors, Painter must take down the machine being constructed on the Scottish coastline.
But his greatest ally comes from Raz's past, not Painter's: an elderly pilot named Uncle Jerry.
And the more he learns about his former self, ex-disk jockey Raz Frewer, the more he begins to transform back into he once was. That should be comforting. Self-realization and all of that.
But there was a reason why he'd hidden his identity all this time-- even from himself.
Raz Frewer is being hunted.

​After Painter and Julius took out Voodoo Cher’s world-ending machine in Scotland, an antipodean device has now ramped up. It’s fully functional and threatens every living soul on the planet!
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There is one problem. They can’t seem to find it.
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And to make matters worse, Hell inc operatives are back in the mix. Helping the agents of Voodoo Cher.
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Of course, Painter and Julius no longer fight alone. A good friend of Painter’s former self—Rasputin Frewer—has joined them. An elderly pilot named Uncle Jerry. But Uncle Jerry knows they’re outnumbered and calls in yet another of Raz’s old friends to help.
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That said, she’s somewhat downbeat about being down under. The Aussie sun drenches the skin beneath her “britches“ in sweat. Its sand wriggles into cracks and crevices, never to be seen again.
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More than anything, she’s not at all happy to be working alongside these three nutbars.
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However, her motorcycle is…











